Pinchuk Aleksei

Game Developer


I'm a creative game developer

About me

I'm a game developer with more than 10 years experience. Games are my passion. I always have a home game project. Since 2012 I work on Cocos2d-x for mobile platforms.

Pinchuk Aleksei


Pinchuk Aleksei
Saint Petersburg, Russian Federation




Nov 2019 - Present

Gameplay developer C++, Python Saint Petersburg |

Conjecture Corporation

June 2016 - June 2019

Senior mobile developer I am building the best quiz game - QuizGeek. It's online mobile game for US store.
(Cocos2d-x, C++, Objective-C, Java)
Saint Petersburg |


July 2015 - Jan 2016

Mobile developer I developed two online games Backgammon and Hwatu. Freelancing.
(Cocos2d-x, C++, Objective-C, Java)
Saint Petersburg

Green Box

Dec 2013 - June 2015

Senior mobile developer I led the development of two games Toto and Toto: fairy forest.
(Cocos2d-x, C++, Objective-C, Java)

Cribys Manufactory

July 2012 - Nov 2013

Mobile developer I worked in a team of four people to create a mobile version of the social game Tatami. Then led the development of the mobile game Stash the nute.
(Cocos2d-x, C++, Objective-C, Java)

Dekovir Entertainment

May 2009 - May 2012

C++ software engineer I developed two board games Trade Mania and Trade Mania 2. Krasnoyarsk |


Siberian Federal University

2009 - 2011

Master - High Performance Computing Systems Krasnoyarsk, Russian Federation

Siberian Federal University

2005 - 2009

Bachelor - Computer Science and Technology Krasnoyarsk, Russian Federation

Siberian Federal University

2007 - 2012

Linguist translator in professional communications Krasnoyarsk, Russian Federation



  • Cocos2d-x
  • C++
  • Objective-C
  • Java


  • Russian
  • English


Design Patterns in Cocos2d-x The article will be interesting for Cocos2d-x developers and those who study patterns. It is the short review, in which you can quickly see where a particular pattern applied in Cocos2d-x. The full description of each pattern is not the purpose of this article. [En] | [Ru]

How to disable MultiTouch in Cocos2d-x (Android) There is one problem in Cocos2d-x. If you want to use single touch in Android you must comment the code into Cocos2d-x. But when you will replace cocos2d with the new version, you must remember to comment the code again. How to avoid this? This article will answer to this question. [En]